3D Racing Game
This was a group project created for one of my classes while attending UOIT. The group members consisted of Vincent Bui, Andrew Milner, Tyler Moore, and myself. This was just a very basic racing game heavily built on top of the NVIDIA (Aegia) PhysX library, OpenGL and OpenAL in C++. I was mainly responsible in handleling of the physics as well as putting the modular components together.

  


The audio may be slightly off with the video
(Audio files used in this game are copyright to Capcom and Crow's Claw)

The controls for this game were:
W = Accelerate
S = Decelerate
A = Steer Left
D = Steer Light
Q = Horn (comical)
Space = Handbrake

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